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Thread Statistics | Show CCP posts - 23 post(s) |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
428
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Posted - 2013.03.27 09:18:00 -
[1] - Quote
At least there will be more reason to fit a TC over a TE now. I never understood why an active module could not match the performance of a passive module.
Any word on wether there has been any progress on a missile version of the TE/TC and what will be don't about missile TDs? MODULAR DRONES
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Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
429
|
Posted - 2013.03.29 18:23:00 -
[2] - Quote
Sean Parisi wrote:Won't the tracking enhancer changes pretty much screw over the navy slicer? Haven't done the math on it, so maybe the change is minor for it. But just thought I'd mention it. COMPARISON: T2 and T1 TE's (After rebalance, a T2 TE will be the same as current T1)
Quote:All V's Slicer with 1 x T2 TE / Small Focused Pulse Laser II's / Scorch S 19.4km Optimal + 3.3km Falloff
All V's Slicer with 1 x T1 TE / Small Focused Pulse Laser II's / Scorch S 18.6km Optimal + 3.0km Falloff
Overall lose: 0.8km Optiamal + 0.3km Falloff Not what I would call a drastic change.
Quote:All V's Dramiel with 1 x T2 TE / 200mm AC II's / Barrage S 1.7km Optimal + 17.6km Falloff
All V's Dramiel with 1 x T1 TE / 200mm AC II's / Barrage S 1.7km Optimal + 16.2km Falloff
Overall lose: 0.0km Optiamal + 1.4km Falloff Again, not the end of the world. MODULAR DRONES
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Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
429
|
Posted - 2013.03.29 19:24:00 -
[3] - Quote
Sorana Bonzari wrote:I'm not sure if you know it based on your KB (Just an observation not an attack) but a few Km Difference when the buffer between you and death in 5k is a Big deal. Take this http://choke.eve-kill.net/?a=kill_related&kll_id=16793591 (Use Copy&Paste for this to work) for example 1-5k less I would of never got kills and would be webbed to kindomcome and dead. I try to get fights like this all the time and this is how tactics > massive blob I would hope that it does not take a genius to work out that this character does not take part in PvP. But, much like the vast majority of the player base, I do have other accounts. I do PvP and the I'm about 50/50 for solo kills vs group kills. I'm also about 55/45 for kills/deaths. I am no "1337 PvP'a". I prefer brawling, though I have tried kiting. It is an art form I admire. I just prefer the more visceral brawler approach.
I am also acutley aware, from both sides of the coin, just how important that extra bit of range can be.
Sorana Bonzari wrote:Edit to respond to above:
Again I can care less about tracking I care for damage projection and yes overall damage projection will decrease.
Just in case you don't know: Damage projection = Damage that can be effectively applied at range. For medium size ships like vagas - SFI exct.... this is a big deal and no the damage projection is not fixed due to hull changes. Projection will decrease, your right. No one is arguing that. It will also decrease marginally less than your range, which overall, with 1 TE, is by approximately 7.5%. MODULAR DRONES
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